Thursday, May 2, 2024

How to build your design system in Figma

design system figma

Use variables and modes to implement design tokens for you design system. Use color tokens to swap between light and dark modes, or typography tokens to change fonts between brands, and so much more. Figma enables design system adoption for more consistency and efficiency. If you are wondering how I'm finding the time to do freelance work and all these projects after hours, it's simple. The products I'm doing, I create for my own workflow - to help me deliver client work faster. In Figmaster, I want to show you how to use Figma to achieve the same results.

Scale your design systems as your product grows

And as you can see here, the spacing here between the icon above and between the dates isn't specified might be specified here, it's set to 12. And notice that all the content centered and then it got cropped, right. And again, there, they have a height of 32 by 32 dips, which we've already specified here.

Amplify UI Kit↗

Or this just gives you a really good start to designing your product, as opposed to building out all of this from scratch. When you're designing so you can ensure that you're properly adapting to different breakpoints have different screen sizes. And you can see that on a tablet at a breakpoint of 600 dips wide, it uses a layout grid of eight columns. And that is that for columns, and here are some examples on mobile at a 360 dip breakpoint using a four column grid layout here, as you can see four columns, Scott scoters, and margin specified as well.

Design Teams

Our UI/UX design courses are specifically designed to equip you with the skills, knowledge, and practical experience needed to thrive in today’s competitive design landscape. In the third part of our series, we talk to design system and accessibility experts about making inclusive systems a top priority. In this Figma tip, Designer Advocate Lauren Andres goes over what component properties are and how to create them. At the end of the day, a spatial system is an incredibly valuable tool, but its effectiveness depends on designers using it correctly.

And that that same structure in this diagram is applied throughout the rest of these containers. And then at the very bottom is the container in which both the Overlay and content lie upon. So it starts off with the content being on top, and then the overlay, which is where the state is represented, which is right in the middle. And then the overlay lives right in between the content and the container. And the structure of the overlay lives right in between the container, which you could just think of as the surface.

So what we can do is specify that right there contain button with icon and make that a main component. So now that that's set to 16, and in the parent frame is set to eight from the right and left 12 on the left. So we can go ahead and apply the two dips effect style, which is right here. And if I use this button, if I type hello and just keep typing, it automatically adjusts the padding. So that's just a trick I frequently use to center items within the parent frame, horizontally vertically, which is Option A v. In the other videos, you'll notice that we'll actually publish these in the, to our material design system file as a whole.

Choose your approach

Learn more about how Figma helps teams of all sizes drive consistency, scale designs, and maintain parity with development using our design systems features or request a demo. This series builds on our Introduction to design systems course, which you can also watch on YouTube. Perhaps one of the subtler yet more complex challenges is the cultural shift required to integrate a design system across an organization. It’s not just about adopting a new set of tools or processes; it’s about changing how teams communicate, collaborate, and conceive their work.

And with this created, we're going to go ahead and reference this mini bind. But now that I know what that is, I'm going to ensure that this component has rounded corners. And if not, if you don't want to do it that way, this is much quicker, you just set these to 56 by 56. And Okay, so now what I want to do is hold an option, imagine you turn this into a frame again, well, this is the frame.

And rename this to the mobile slash simple dialogue, that the width to 280 corner radius to four color style the filter surfaces surface and then the effects to the have the effect style of utilizing elevation of 24 dips. And we're gonna go to effects and select one dip on the elevation styles and look out quick, we were able to build a card component using elements as opposed to going in and ensuring everything's pixel perfect dragging and dropping stuff around. So I'm gonna go to my effects and apply the one dip elevation, then we'll go to my Phil and select surfaces surface color style. So this icon, I'm going to center vertically, since the heights proper, please set already, it's just padding is set to 12 pixels from the left here and 12 pixels from the right of this one pixel stroke here. And we now have our three button variants here for the floating action buttons, as directed here from the specs specified on the material design website. And again, if there's ever any confusion on what color to apply, we can always reference the documentation here and in material design, to understand the behavior better and get clues or hints on how to better construct these elements.

design system figma

And we'll go ahead and open the link here in our exercise file for the chips documentation. And now I'm going to click on the fill color, go to surfaces and select surface. And here's like, we have them labeled as elements, textiles, and you can think of them as tiles as you, as you add tile onto a floor, you can arrange them and add them and stack them and whatnot. And the reason I wanted to go through this exercise the way I just did before I show you everything is very intentional, I want to showcase to you the manual process of building this component. And with that, it's going to push that over three notes set to 24 from the right to the constraints, the top left and right. And I'm going to make sure both these fill styles are set to text and iconography.

And with this Rowse, I could, what I want to do is make sure that I hold out command and snap this to and drag this to the top and right edges of the parent frame. And now that we have the height, specified properly, we're going to want to also specify the rounded corners on this parent frame. So I'm gonna go ahead and copy this, this text, because that's going to be the name of our main component once it's created. And here if we go to our specs, you can see that that we have touch targets specified for a mobile date picker, where the touch target size for a date picker is set to 32 by 32 dips.

So we're achieving that same look here, as you can see, right there, and it utilizes a subtitle that has a baseline of 32 dips from from the top of the front layer. It consists of a back layer, the front layer, and an optional sub header and divider there as you can see, and either the back layer or the front layer can be active at a time. And we're going to go ahead and name this extended, because it's our extended top app bar variant. So I'm gonna increase this rectangle to 28 pixels, push this slightly up, so the baseline is aligned now.

6 Ways the Progress Design System Kit Makes UI Design Fun — SitePoint - SitePoint

6 Ways the Progress Design System Kit Makes UI Design Fun — SitePoint.

Posted: Tue, 24 Oct 2023 07:00:00 GMT [source]

And we're going to go ahead and talk about building some of this out some examples. And not only the color and contrast, but also talking about the layout and typography as well. And I will go ahead and continue to build this library as well as we move forward in this course. And of course not distorting or transforming your icons whether they are product or system icons. And how to apply proper attention to an icon by not convoluting the icon with excessive accordion folds. And you can get specifications on how these icons are built and whatnot.

And I'm gonna go ahead and add the the background color surface under surfaces overlay. And with that stated, we can go ahead and jump into our finger file and start building out these chips. Ensure I have the proper rounded corner radius that that the four pixels or dips there, and then click clip content. So what I can do now that these are all connected, I can select them all and then wrap them in a frame, I select them all and then I hit option Command G to create a frame. And I'm assuming that that is actually eight dips away from from the bounding box and the typography, I can go ahead and double check that.

It's just a bunch of icons to access the different actions and we have the floating action buttons centered and you'll notice that there's some spacing here some intricate spacing there that will help to accommodate for newer designs. So people understand that this is the format for material design, which is dips, density independent pixels, I'm going to create that style, I now have two grid styles here. So mature designs responsive layout grid is an overarching guide to the placement of components and elements so that they adapt to screen sizes and orientation, ensuring consistency across layouts. Figma’s design system features, like layout grids and styles, make it a lot easier for teams to stick to a spatial system across all their projects.

If I hit Shift R, you'll notice that in the canvas this, these set of rulers appear and you can measure to the distance between the rulers as well. From the top edge, the distance between and the left edge and the bottom edge and even the very far right edge, as well as this two by just holding down option. All although the type is placed outside of the four dip grid, so that is something important to note there. As in this scenario, you can see that as well, it is a vertically aligned in the center of this list item right here. So that is a direct translation of how that is written out in the documentation, how to create that in figma. But for fonts, the default value of a scalable pixel is the same as the default value for a dip.

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